NOTAS DETALHADAS SOBRE PERSONA 3 RELOAD GAMEPLAY

Notas detalhadas sobre persona 3 reload gameplay

Notas detalhadas sobre persona 3 reload gameplay

Blog Article



This takes places directly outside of the Velvet Room, but Elizabeth will offer requests to complete. These can range from Persona fusions to obtaining specific items. Elizabeth will provide new requests depending on story progress and completion of other requests.

When a character is inflicted with Down status, the attacker obtains a One More, which is another turn. The attacker can get as many One Mores as there are enemies to knock down.

Although not loads had been seen in terms of Persona 3 Reload trailers since its Xbox Games Showcase announcement, new trailers unveiled during Gamescom 2023 both reintroduce us to the game's cast and story - as shown above - along with a BGM and gameplay trailer.

As is tradition for Shin Megami Tensei games, the turn-based RPG combat revolves around accounting for elemental affinities, knocking down enemies to earn Em excesso turns, and setting up those iconic All-Out Attacks. Persona 3 Reload uses the same foundation as the original but builds upon it in ways that mitigate the monotony of churning through battle after battle. The aforementioned Theurgy attacks are relegated to a meter that fills during fights, each serving a strategic purpose given their limited use and character-specific effects, be that massive damage or major stat buffs – and they all come with some fantastic animations, too.

Reading books with Mitsuru, Aigis, or Fuuka also serves to reward you with both stats and charming little interactions, and even the precious dog Koromaru gets his own adorable side-arc to round him out as a more complete character.

Normally you cannot fuse Personas at higher levels than you, however there is an unlockable late in the game that will let you fuse higher level Personas.

Also, thanks to all the quality-of-life improvements and new combat mechanics, Persona 3 Reload’s difficulty is much more lenient than the original game, even when played on the harder difficulty modes. While old-school fans of Persona 3 may be disappointed by this, I didn’t mind it as Persona 3 was only as difficult as it was because of the aforementioned Fatigue system and that you couldn’t control your AI-driven party, which tended to do inane things like waste healing items or attack enemies resistant to their special moves.

Tomohiro Kumagai, a lead UI designer at P-Studio on Persona 4 Arena Ultimax (2013), as persona 3 reload gameplay well as both Persona 5 and Royal, serves as Reload's art director. Kumagai was among Yamaguchi's earliest hires for the project shortly after he assumed the role as the game's director. Kumagai became attracted to the prospects of working on the game having been captivated by the original Persona 3's art design, and its notion that a user interface could have powerful synergy with the game's themes. He explained that Reload's menu interface drawing on the imagery of being submerged in water, was developed from his initial perception of the original game's heavy usage of blue in the menus, which was further iterated on by the UI design team.

Next up we have the addition of new combat mechanics such as Shift, which functions like the Baton Pass from Persona 5 Royal. After landing a critical hit or hitting an enemy’s weaknesses, you can activate the Shift mechanic to swap to another party member even if their turn has already passed to allow them to attack again.

Persona 3 Reload has an emotionally gripping tale that will pull on your heartstrings and a cast of complex heroes you will love and villains you will love to hate.

This is a structure I still enjoy, even if it falls into a predictable routine of visiting specific spots to upgrade my social stats or finding the next character to hang out with to rank up their Social Link. You can tell that this was the formula's first iteration at times, especially when Social Link character arcs remain largely the same as they were in the original, a few of which are quite primitive or crude.

There are three Status Parameters that are exclusive to Joker. They have six ranks each, and they need to be at a specific rank to take certain actions or to rank up certain Social Links. They can be ranked up in a variety of ways.

I was so glad the Fatigue system had been removed for Persona 3 Reload. This meant that as long as I had enough healing supplies to keep my characters’ health and Spirit Points full, I could spend as much time as I wanted in Tartarus without worrying about arbitrary systems forcing me to leave.

Its social life mechanics were the new unique hook, providing a palette-cleanser from its relentless turn-based RPG fights and procedurally generated dungeons.

Report this page